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Overwatch experimental patch notes
Overwatch experimental patch notes











Landing a Damage Orb is now much more challenging but the reward is also much higher. As for the Damage Orb changes, this is a totally new direction to try and accomplish the same goals as before: change the ability from an easy to use but low impact ability, to a more skillful and higher potential impact ability. Now, it cannot cleanse negative effects or easily allow people to escape Sigma or Zarya ultimates, but is still a powerful tool to reduce significant incoming damage if it is timed well. With these changes, we’ve tried to reduce to overall power level of this new Fade ability, as it was just capable of doing too much in its last form. This round of changes is an iteration on the first Moira experiment we tested with in July.

  • No longer frees Moira or allies from Zarya’s Graviton Surge or Sigma’s Gravitic Flux.
  • Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade.
  • Increased projectile speed from 20 to 25.
  • Now is destroyed if it hits an enemy barrier.
  • Will remain on a stuck player for 3 seconds or until 120 damage is dealt to that player, whichever happens first.
  • Now deals a constant 60 DPS to all enemies.
  • Now sticks to enemies when impacting them, instead of piercing through them.
  • We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game. In making these changes, we’re hoping to permit Moira to make bigger plays, while also ensuring that she is both fun to play and fun to play against (may need edits, but good to make notes on what we’re hoping to test). The next experiment begins! This time we’re revisiting Moira and doing some further experimentation on adjusting her abilities.

    #OVERWATCH EXPERIMENTAL PATCH NOTES PATCH#

    The big one here is that it won’t go through barriers anymore, and can only bounce off a wall once.Ĭheck out the full Experimental Mode patch notes below. The Damage orbs, meanwhile, will now deal 60 damage per second, and will also stick to players for three seconds or until 120 damage has been dealt, which is first. This means players will need to be more accurate when trying to take down enemies, in a move not all that unlike Symmetra’s shift towards her current primary fire state. The key changes to Moira come by way of her Biotic Grasp, where the angle of connection has been reduced bt 37%. This is accompanied by changes that will require the ability to require more accuracy than the current iteration as well,” she explained. “Damage Orb will now deal damage by attaching to enemies.

    overwatch experimental patch notes

    Interestingly, the changes on in the Experimental Mode appear to fuel that fire a bit, with Blizzard working to “make fun to play”, per Overwatch Community Manager, Molly Fender. Moira has been in somewhat of a weird spot for a while now, with her Biotic Grasp and Damage Orb often temping players to treat her more like a DPS than a Support hero. Moira and Support mains should prepare themselves for a significant change coming to Overwatch‘s Experimental Mode, with the latest patch notes unearthing a staggering change to the popular Support hero’s kit.











    Overwatch experimental patch notes